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AI Insights · Timothy · April 2024

Top 5 Character Collection Games in Europe Q1 2024

Discover the performance of the top 5 character collection games in Europe during Q1 2024, featuring trends in downloads, revenue, and active users.

Top 5 Character Collection Games in Europe Q1 2024

In the first quarter of 2024, the character collection games category saw substantial engagement and revenue across Europe on a unified platform. Below is an overview of the performance of the top 5 games in this category, based on data from Sensor Tower.

Coin Master from Moon Active maintained strong weekly revenue, starting the quarter at approximately $8.3M and peaking at around $8.4M in late January. Weekly downloads fluctuated, beginning at 196K and experiencing a dip to 129K in early February before recovering to 161K by the end of March. The game consistently attracted over 1.6M weekly active users, with a slight drop to 1.5M in late February.

MONOPOLY GO! by Scopely, Inc. started Q1 with a weekly revenue of $5.1M, climbing to a peak of $6.8M in mid-February. However, it saw a decline towards the end of March, settling at $4.8M. Weekly downloads mirrored this trend, starting at 918K and gradually decreasing to 364K. Despite the decrease in downloads, the game maintained over 2.4M weekly active users at the beginning of the quarter, with a gradual decline to 1.6M by the end of March.

Brawl Stars from Supercell demonstrated significant growth in both revenue and user engagement. Weekly revenue surged from $3.6M at the start of January to an impressive $8.8M by the end of March. Weekly downloads also saw a remarkable increase, beginning at 584K and reaching 1.7M. Active users grew substantially from 30.9M to over 60M throughout the quarter.

Whiteout Survival by Century Games Pte. Ltd. showed steady performance with weekly revenue beginning at $2.3M and peaking at $2.7M in late February. Downloads started at 372K, experiencing a decline to 199K by late February but recovering slightly to 218K by the end of March. The game maintained a stable user base, with weekly active users consistently around the 1.1M mark.

Clash of Clans, another hit from Supercell, began the quarter with a weekly revenue of $3.9M, peaking at $3.6M in late February. Downloads started at 177K, with slight fluctuations throughout the quarter, ending at 137K. The game maintained a robust weekly active user base of around 18.4M, with minor variations.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024